Page 76 | Volume 2 | The Leadership Journal of Dallas Baptist University

76 Ducere Est Servire: THE LEADERSHIP JOURNAL OF DALLAS BAPTIST UNIVERSITY attraction to games (and sports) may be a sign that there’s something wrong with the world, not with us. Reality is indeed broken, beginning with Genesis 3, and games provide us what reality doesn’t. Games give us an opportunity to experience a small taste of what work was like before the Fall: clear goals we care about, work we enjoy, creative freedom, tools and guidelines we understand, praise and rewards for a job well done. We were made to work, and if gaming systems can help us redeem our workplaces, then perhaps those are systems worth gaming. NOTES 1 With the exception of professional gamers, a demographic so small as to be statistically irrelevant, and a line of work which is itself a strange phenomenon, all things considered. 2 Robert B. Cialdini, Influence: Science and Practice, 5th ed. (Boston, MA: Pearson, 2009), xi. 3 Jane McGonigal, Reality is Broken: Why Games Make Us Better and How They Can Change the World (New York, NY: The Penguin Press, 2011), 21. 4 Mark Rosewater, “What is a Game?” Magic: The Gathering, June 4, 2018, under “Mark’s Definition of a Game,” accessed July 12, 2020, https:// magic.wizards.com/en/articles/archive/making-magic/what-game-2018-06-04. 5 McGonigal, 21. 6 Rosewater, “What is a Game?”, under “Mark’s Definition of a Game.” 7 Ibid., under “Missing Pieces.” 8 McGonigal, 21. 9 Rosewater, “What is a Game?”, under “Mark’s Definition of a Game.” 10 Ibid. 11 McGonigal, 21. 12 Ibid. 13 Rosewater, “What is a Game?”, under “Missing Pieces.”

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