77 14 Brendan Caldwell, “The Broken Promise Of No Man’s Sky And Why It Matters,” Rock, Paper, Shotgun, August 16, 2016, accessed July 12, 2020, https:// www.rockpapershotgun.com/2016/08/17/broken-promises-of-no-mans-sky/. 15 Phil Hornshaw, “No Man’s Sky review: Two years and many updates later, No Man's Sky is still just OK,” Digital Trends, July 30, 2018, accessed July 12, 2020, https://www.digitaltrends.com/game-reviews/no-mans-sky-review/. 16 A game mechanic which, admittedly, should be noted for its verisimilitude, yet there is such a thing as “too real,” when it comes to games. 17 James M. Kouzes and Barry Z. Posner, The Leadership Challenge: How To Make Extraordinary Things Happen in Organizations, 6th ed. (Hoboken, NJ: John Wiley & Sons, 2017), 95. 18 Ibid., 99. 19 McGonigal, 55. 20 Ibid., emphasis original. 21 Kouzes and Posner, 99. 22 Robert B. Cialdini, Pre-Suasion: A Revolutionary Way to Influence and Persuade (New York, NY: Simon & Schuster, 2016), 218-23. 23 Ibid. 24 Gilbert Keith Chesterton, Orthodoxy (London, UK: John Lane Company, 1908), 269, Google e-book. 25 McGonigal, 68. 26 McGonigal, 69. 27 Kouzes and Posner, 144. 28 William Shatner and Leonard Nimoy, Star Trek: Wrath of Khan, DVD, directed by Nicholas Meyer (Hollywood, CA: Paramount Pictures, 1982). 29 Kouzes and Posner, 158. 30 Ibid., 159. 31 Ibid., 162. 32 Ibid., 172. 33 Rosewater, “What is a Game?”, under “Missing Pieces.” THE JOB’S A GAME: HOW GAME DESIGN BUILDS BETTER TEAMS
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